Portfolio
The portfolio showcases my works.
The projects present here come from both personal work and group work. Most of them were made during projects for University, with a group of talented artists and designers. And others were made by me, either during leisure time, or for assignments.
All of the code and everything that went into the creation of these applications/games can be found on my GitHub.
DiscoRun - This game was made in Unity by me. I do not own any of the assets used (they are free assets from SketchFab). It is a simple 3D game which displays some of the things you can do with the engine.
Random Dungeon Generator - This app/game was made using the GXPEngine. It uses algorithms such as binary space partitioning in order to create a random 2D dungeon, with random size rooms, doors, a node graph on top of it and pathfinding using breadth first search.
Nuclear Abyss - This 2D arcade reverse bullet hell game was made in the GXPEngine with the help of an amazing team. It utilizes a custom controller created with an Arduino board.
Physics Simulation - This 2D physics simulation was made in the GXPEngine with the help of a custom made Vector2 class, which allows for physics calculations. It includes collisions of all types, alongside directional boosts, explosions with particles and bounce pads.
Unwanted Visitor - This 2D point and click game was made using Processing with the help of an amazing team. It has a rather short gameplay and it showcases basic functionality such as scene swapping and mouse interaction.
What's For Dinner - This 2D physics based puzzle game was made in the GXPEngine with the help of an amazing team. With the cannon you shoot a ball, which can change stances (weight) and try to get it across to the finish line.
